

About Me
I specialize in Action Gameplay and Systems Design, with a particular interest in creating mechanics that reinforce a game's fantasy, theme, and narrative.
Over the past several years, I have led multiple development teams as a Lead Game Designer and Producer, taking Projects from Early Concepts through months of development. My work spans systems and gameplay design, feature documentation, prototyping, iteration, and production.
My background in Tech Art and experience with Unity and Unreal Engine help me understand the technical and visual constraints behind design decisions and communicate effectively across disciplines.
I am currently working as the Game Designer and Producer on two indie titles with separate teams, both currently targeting release in 2027.
Featured Projects
Game Design
Mist Weavers
Game Designer • producer • Creative Director
Mist Weavers is a 2D Top-Down Action Survivor-Like, featuring a Dual-Control gameplay system that chalanges the bounds of the genre.
WASD to control your main character as you dodge hordes of enemies and Mouse Clicks to control a familiar that slays enemies coming your way!

